Abstract
In this paper a unique way of rigging a bipedal character is discussed inside 3Ds Max, using constraints, wire parameter setup and linking the controls. 3Ds Max is more commonly used for game character modeling and rigging. For this purpose a built-in Biped setup is present that is a pre-rigged structure, which can be easily applied on any bipedal character type easily and efficiently. However, the built-in Biped system lacks the functionality of manual control and motion retargeted manipulation, mostly found in custom rigs. This proposed system builds a custom rig using a unique approach of combining multiple tools and expressions.
Cite
CITATION STYLE
Bhati, Z., Waqas, A., Karbasi, M., & Mahesar, A. W. (2015). A Wire Parameter and Reaction Manager basedBiped Character Setup and Rigging Technique in 3Ds Max for Animation. International Journal of Computer Graphics & Animation, 5(2), 21–36. https://doi.org/10.5121/ijcga.2015.5203
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