Abstract
Purpose: This research seized the COVID-19 pandemic-induced economic recession as a strategic response background to answer whether serious games (SGs) can be effectively applied to facilitate the strategic decision-making process. Design/methodology/approach: This paper develops a conceptual model and hypotheses based on the strategic formulation and SGs literature. Virtual-gamified workshops treat four companies in a quasi-experimental framework applying an action research design approach. The data were analysed triangularly from the observations, the focus group interviews and the surveys. Findings: A SG facilitates conveying conceptual recession management knowledge and structures the decision-making process. It incentivises creativity and motivation. Meanwhile, it is a tool to mitigate human errors due to cognitive biases. More importantly, it offers a new means to improve strategic decision-making adapted to different cases. The variety of game elements expands possibilities for different needs. Originality/value: This paper creatively bridges the gap between strategic decision facilitation and serious gaming in a crisis. It contributes a conceptual model and provides practical insights into SGs mechanics for companies.
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Schönbohm, A., & Zhang, T. V. (2022). Evaluating the effectiveness of serious games in facilitating strategic decisions-making under COVID-19 crisis conditions. Journal of Work-Applied Management, 14(2), 257–271. https://doi.org/10.1108/JWAM-03-2021-0024
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