Evaluating the effectiveness of serious games in facilitating strategic decisions-making under COVID-19 crisis conditions

11Citations
Citations of this article
58Readers
Mendeley users who have this article in their library.

Abstract

Purpose: This research seized the COVID-19 pandemic-induced economic recession as a strategic response background to answer whether serious games (SGs) can be effectively applied to facilitate the strategic decision-making process. Design/methodology/approach: This paper develops a conceptual model and hypotheses based on the strategic formulation and SGs literature. Virtual-gamified workshops treat four companies in a quasi-experimental framework applying an action research design approach. The data were analysed triangularly from the observations, the focus group interviews and the surveys. Findings: A SG facilitates conveying conceptual recession management knowledge and structures the decision-making process. It incentivises creativity and motivation. Meanwhile, it is a tool to mitigate human errors due to cognitive biases. More importantly, it offers a new means to improve strategic decision-making adapted to different cases. The variety of game elements expands possibilities for different needs. Originality/value: This paper creatively bridges the gap between strategic decision facilitation and serious gaming in a crisis. It contributes a conceptual model and provides practical insights into SGs mechanics for companies.

Cite

CITATION STYLE

APA

Schönbohm, A., & Zhang, T. V. (2022). Evaluating the effectiveness of serious games in facilitating strategic decisions-making under COVID-19 crisis conditions. Journal of Work-Applied Management, 14(2), 257–271. https://doi.org/10.1108/JWAM-03-2021-0024

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free