Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space

  • Ciolfi L
  • Bannon L
N/ACitations
Citations of this article
115Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we discuss how geographical notions of space and place can aid designers in creating meaningful interactions between end users and technologically augmented physical spaces—specifically museums. We review the literature that discusses the use of spatial concepts and metaphors within the interaction design field and discuss several examples of interactive museum installations. We then describe how we have incorporated our understanding of place and human experience into the design and development of a hybrid museum space: an interactive exhibition entitled ‘Re-Tracing the Past’ at the Hunt Museum in Limerick, Ireland.

Cite

CITATION STYLE

APA

Ciolfi, L., & Bannon, L. J. (2007). Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space. CoDesign, 3(3), 159–180. https://doi.org/10.1080/15710880701524559

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free