Pengembangan media pembelajaran berbasis android menggunakan articulate storyline 3 materi program linear di sekolah menengah atas

  • Muhammad Irfan
  • Dede Suratman
  • Dona Fitriawan
  • et al.
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Abstract

The purpose of this research to create learning media for Android using Articulate Storyline 3 (AS3) as well as identifying validity and practicality of this Android-based learning tool developed with AS3. This research uses the ADDIE model, encompassing five stages: analysis, design, development, implementation, and evaluation. The participants in this study consist of two subject matter experts, two media experts, and 32 respondents from the ninth-grade students of SMA Negeri 3 Pontianak. The focus of the research is on the Android-based linear program learning media developed during the study. The data collection instrument is a questionnaire with descriptive statistical analysis techniques. The findings indicate that the validation analysis, based on assessments from material and media experts, yields an average score of 4.18, categorizing as 'good.' Furthermore, the practicality analysis, gauged through student responses, averages at 4.33, indicating a 'very good' category. Consequently, the Android based learning media employing AS3 is deemed both valid and practical for utilization.

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APA

Muhammad Irfan, Dede Suratman, Dona Fitriawan, Mirza, A., & Pasaribu, R. L. (2024). Pengembangan media pembelajaran berbasis android menggunakan articulate storyline 3 materi program linear di sekolah menengah atas. JPMI (Jurnal Pembelajaran Matematika Inovatif), 7(1), 85–96. https://doi.org/10.22460/jpmi.v7i1.21634

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