Abstract
AGRESIF BEHAVIOR IN MIDDLE SCHOOL STUDENT WHO PLAY ONLINE GAMES Introduction:Playing online games has become part of the lifestyle. Increased in online games player is supported by the development of very fast internet, in Indonesia internet user has reached 63 million people from the total population. One of the negative impact of online games is emersion of aggressive behavior by the player, like speaking harshly, slamming or throwing a game device, even hitting players who are next to them. Purpose: The aim of this study is to describe the aggressive behavior in junior high school students who play online games in Bandar Lampung Year 2019. Methods: This study was analytic cross sectional with a total sample of 539 students. Results: This study has found 98 students (18.2%) with a low level of aggressive behavior, 403 students (74.8%) with a moderate level of aggressive behavior, and 38 students (7.1%) with a high level of aggressive behavior. Conclusion: Based on the results of the study, the average aggressive behavior in junior high school students who play online games in Bandar Lampung has a moderate level of aggressive behavior.
Cite
CITATION STYLE
Setiawati, O. R., & Gunado, A. (2019). PERILAKU AGRESIF PADA SISWA SMP YANG BERMAIN GAME ONLINE. Jurnal Psikologi Malahayati, 1(1). https://doi.org/10.33024/jpm.v1i1.1413
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