Optics of AR/VR using liquid crystals

1Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Head-mounted displays (HMDs) for augmented reality (AR) and virtual reality (VR) are expected to have a wide field of view, high resolution, no artifacts, vergence accommodation conflict (VAC) management, and compactness. To meet these requirements, liquid crystal technologies have attracted considerable attention as displays and optical elements. In this paper, liquid crystal technologies for AR/VR HMDs are reviewed. Short-range lurch control in-plane switching (SLC-IPS) LCDs with fast response properties decrease the motion blur artifact. A liquid crystal lens with varifocal properties can solve the VAC problem. Pancharatnam–Berry phase optical elements contribute to high resolution, the management of VAC, and compactness.

Cite

CITATION STYLE

APA

Komura, S. (2024). Optics of AR/VR using liquid crystals. Molecular Crystals and Liquid Crystals. Taylor and Francis Ltd. https://doi.org/10.1080/15421406.2024.2379694

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free