Input devices in mental health applications: Steering performance in a virtual reality paths with wiimote

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Abstract

Recent studies present Virtual Reality (VR) as potentially effective technology in the Mental Health (MH) field. The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law. The results show that the WiiMote responds to the requirements for the MH technologies, and that the law of Steering continues to be valid on all of three paths. This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field. © 2011 IFIP International Federation for Information Processing.

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APA

Wrzesien, M., Rupérez, M. J., & Alcañiz, M. (2011). Input devices in mental health applications: Steering performance in a virtual reality paths with wiimote. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6947 LNCS, pp. 65–72). https://doi.org/10.1007/978-3-642-23771-3_6

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