A LEGO Teamwork Game to Experience Belbin and Tuckman in Real-Time

2Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This article presents a LEGO®1 -based experiential exercise where students learn about Tuckman team development and Belbin team role theories. The design allows real-time application of the theories through intense, time-constrained construction activity. Students act in teams of workers or watchers. Workers build the model without the instructions that come with the set. This and a few surprises designed into the task create pressure on the team. Or, students act as watchers, systematically observing the worker teams, using the theories to categorize or predict worker behavior. Directly experiencing the theories helps develop a critique of their utility in helping managers predict and influence team behavior. This activity is intended for synchronous classrooms, ideally with class sizes between 6 and 30. As presented here, the activity requires 2 hours, but can be modified to an hour for a smaller class. Scalability of the task depends on availability of LEGO sets, teaching assistants, and time.

Cite

CITATION STYLE

APA

Stewart, I. (2025). A LEGO Teamwork Game to Experience Belbin and Tuckman in Real-Time. Management Teaching Review, 10(4), 491–505. https://doi.org/10.1177/23792981241267733

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free