Visibility and intersection problems in plane geometry

144Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

We develop new data structures for solving various visibility and intersection problems about a simple polygon P on n vertices. Among our results are a simple O(n log n)-time algorithm for computing the illuminated subpolygon of P from a luminous side, and an O(log n)-time algorithm for determining which side of P is first hit by a bullet fired from a point in a certain direction. The latter method requires preprocessing on P which takes time O(n log n) and space O(n). The two main tools in attacking these problems are geometric duality on the two-sided plane and fractional cascading. © 1989 Springer-Verlag New York Inc.

Cite

CITATION STYLE

APA

Chazelle, B., & Guibas, L. J. (1989). Visibility and intersection problems in plane geometry. Discrete & Computational Geometry, 4(1), 551–581. https://doi.org/10.1007/BF02187747

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free