Abstract
We develop new data structures for solving various visibility and intersection problems about a simple polygon P on n vertices. Among our results are a simple O(n log n)-time algorithm for computing the illuminated subpolygon of P from a luminous side, and an O(log n)-time algorithm for determining which side of P is first hit by a bullet fired from a point in a certain direction. The latter method requires preprocessing on P which takes time O(n log n) and space O(n). The two main tools in attacking these problems are geometric duality on the two-sided plane and fractional cascading. © 1989 Springer-Verlag New York Inc.
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CITATION STYLE
Chazelle, B., & Guibas, L. J. (1989). Visibility and intersection problems in plane geometry. Discrete & Computational Geometry, 4(1), 551–581. https://doi.org/10.1007/BF02187747
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