In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions using a set of N particles two (diverse) techniques are presented for evolving these particles forward in time under the influence of their self-gravity. One technique (tree codes) is solely based upon a sophistication of the direct particle-particle summation whereas the other method relies on the continuous (de-)construction of arbitrarily shaped grids and is realized in adaptive mesh refinement codes. © Astronomical Society of Australia 2005.
CITATION STYLE
Knebe, A. (2005). How to simulate the universe in a computer. In Publications of the Astronomical Society of Australia (Vol. 22, pp. 184–189). https://doi.org/10.1071/AS04059
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