How to simulate the universe in a computer

2Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions using a set of N particles two (diverse) techniques are presented for evolving these particles forward in time under the influence of their self-gravity. One technique (tree codes) is solely based upon a sophistication of the direct particle-particle summation whereas the other method relies on the continuous (de-)construction of arbitrarily shaped grids and is realized in adaptive mesh refinement codes. © Astronomical Society of Australia 2005.

Cite

CITATION STYLE

APA

Knebe, A. (2005). How to simulate the universe in a computer. In Publications of the Astronomical Society of Australia (Vol. 22, pp. 184–189). https://doi.org/10.1071/AS04059

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free