Abstract
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. Copyright © 2005 by Grant Palmer. All rights reserved.
Cite
CITATION STYLE
Palmer, G. (2005). Physics for game programmers. Physics for Game Programmers (pp. 1–444). Apress Media LLC. https://doi.org/10.1007/978-1-4302-0021-5
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