GameLet: Seeking media-supported fun in the training of reading fluency

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Abstract

This paper presents GameLet (Gamified media-based training of reading fluency), a research and development project funded by Erasmus+ (2018-2021). The project is dedicated to developing a training programme for reading fluency (RF) with the specific aim to foster struggling readers improve their RF by means of a multilingual, gamified, media-based approach. At the core of GameLet lies a fictional audio story that should encourage learners to read more, hence improve their reading skills. Moreover, it allows learners to successfully record their role in a digital Recording Studio, both in class and at home. Increasing RF practice is aimed at by means of media-supported individual and cooperative learning phases with various reading training methods, application of playful learning scenarios and materials, and interactive elements. The paper describes how data from the second formative evaluation cycle in winter 2019/2020 was used for the design principles, future modifications, and material developments of the GameLet web version.

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APA

Massler, U., Gantikow, A., Haake, S., Iurgel, I., Sylla, C., & Neofytou, C. (2020). GameLet: Seeking media-supported fun in the training of reading fluency. In Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020 (pp. 389–399). Academic Conferences International . https://doi.org/10.34190/GBL.20.042

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