Pengembangan Media Pembelajaran PERMUTASI (Permainan Ular Tangga Berbasis Materi) Matematika SMP Kelas VIII

  • Pudji Hartono B
  • Bagus Riyandiarto B
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Abstract

ABSTRAK Media pembelajaran yang inovatif diperlukan agar dapat menarik minat siswa dalam mempelajari matematika. Tujuan dari penelitian ini yaitu mengembangkan dan mengetahui kelayakan media pembelajaran permainan ular tangga berbasis materi matematika. Pengembangan yang dilakukan menggunakan model pengembangan 4-D. Setelah melakukan analisis guru dan siswa dan analisis literatur, peneliti mendesain produk yang kemudian diriviu dan divalidasi oleh ahli materi dan ahli evaluasi. Hasil penilaian desain produk oleh para ahli menyatakan bahwa media ini termasuk dalam kriteria "sangat baik". Setelah desain direvisi oleh peneliti, lalu media diproduksi dan kemudian diberikan kepada guru untuk mengujicobakannya kepada siswa. Hasil penilaian produk oleh guru dan siswa juga menyatakan bahwa produk ini termasuk dalam kriteria "sangat baik". Berdasarkan penilaian tersebut, produk ini termasuk dalam kriteria “sangat baik” yang artinya produk ini layak untuk digunakan sebagai bentuk inovasi dalam pembelajaran.Kata Kunci: pengembangan, media pembelajaran, permainan ular tangga, inovasi pembelajaran, pembelajaran matematika. ABSTRACTInnovative learning media is needed in order to attract students in learning mathematics. The purpose of this research was to develop and to know its feasibility a learning media of snakes and ladder games based on mathematical materials. The method was Research and Development (R&D). The development was carried out using a 4-D development model. After conducting teacher, student and literature analysis, researchers performed product  which then reviewed and validated by material and evaluation experts. The results of product design assessments by experts has been qualified in the "excellent" criteria. After revised, design  was produced and then given to the teacher to be tested to the students. The results of product assessments by teachers and students also stated that the product included in the "excellent" criteria. Based on that assessments, the product has been qualified in the "excellent" criteria which means that this product are deserves to be used as an innovation for further math learning.Keywords: development, learning media, snakes and ladder games, learning innovation, mathematics learning.

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APA

Pudji Hartono, B., & Bagus Riyandiarto, B. (2021). Pengembangan Media Pembelajaran PERMUTASI (Permainan Ular Tangga Berbasis Materi) Matematika SMP Kelas VIII. UNION: Jurnal Ilmiah Pendidikan Matematika, 9(1), 35–48. https://doi.org/10.30738/union.v9i1.9195

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