Including Accessibility in Computer Science Education

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Abstract

Accessibility is an important skillset for computing graduates, however it is commonly not included in computing curriculums. The goal of this workshop is to bring together the relevant stakeholders who are interested in adding accessibility into the curriculum (e.g. computing educators, accessibility researchers, and industry professionals) to discuss what exactly we should be teaching regarding accessibility. The format of the workshop works to support two main goals, to provide a consensus on what should be taught by computing educators regarding accessibility and to provide those who have taught accessibility a chance to share and discuss what they have found to be successful. As a part of this workshop, we plan to draft a white paper that discusses the learning objectives and their relative priorities that were derived in the workshop.

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Baker, C. M., Elglaly, Y. N., Ross, A. S., & Shinohara, K. (2022). Including Accessibility in Computer Science Education. In ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility. Association for Computing Machinery, Inc. https://doi.org/10.1145/3517428.3550404

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