Abstract
The purpose of this study is to develop a web game learning materials to improve problem-solving skills in two-dimensional figure. R&D with the ASSURE development model was chosen as the research method which consists of 6 steps, namely1) analyzing learners, 2) stating objectives, 3) selecting method, media, and materials, 4) utilizing media and materials, 5) requiring learner participation, 6) evaluating and revising. The validity of the product was assessed by the experts usingthe expert validation sheets. The practicality of the product was tested by a limited trial of 10 students followed by interviews to see students’ responses. The Product effectiveness was seen from one class trial with one group pretest-posttest design and the results were analyzed using the Paired-Samples T-Test. The results of this study were in the form of web-based game learning media, aiming to improve problem-solving skills regarding two-dimentional figures l. The learning media were proven valid based on the expert testing of media, material, and learning tests. Learning media were also proven practical based on the results of interviews by 10 students. Learning media were proven effective based on the T-Test paired samples taken from the results of the pretest and post test.
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Wahyudi, Ambarwati, M., & Indarini, E. (2019). DEVELOPMENT OF WEB GAME LEARNING MATERIALS FOR PRIMARY SCHOOL STUDENTS. Infinity Journal, 8(2), 199–208. https://doi.org/10.22460/infinity.v8i2.p199-208
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