Abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
Cite
CITATION STYLE
Frühstück, A., Alhashim, I., & Wonka, P. (2019). TileGAN. ACM Transactions on Graphics, 38(4), 1–11. https://doi.org/10.1145/3306346.3322993
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.