Abstract
This paper investigates a general framework for synchronous educational language games that simultaneously allows researchers to crowdsource learner answers in a controlled …
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CITATION STYLE
APA
Grace Araneta, M., Eryigit, G., König, A., Lee, J.-U., Luís, A., Lyding, V., … Sangati, F. (2020). Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing. In Proceedings of the 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020) (Vol. 175, pp. 1–9). Linköping University Electronic Press. https://doi.org/10.3384/ecp201759
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