Abstract
This paper introduces a hardware-software solution for biological feedback game development. Currently, game developers do not utilize any dynamic inputs that are based off of player’s biological reactions. The goal of this paper is to research how effectively and efficiently biofeedback can be implemented into a videogame. This process is focused on the hardware and software implementation. On the software side, the game dynamically generates events based on a player’s heart rate. We use a standard heart rate monitor that can be attached to the player’s thumb. Basing the software response the biofeedback yields an intimate player-game experience.
Cite
CITATION STYLE
Christopher, B., & Narayan, D. (2015). Biofeedback: a Player’s Anxiety as Input into a Video Game Environment. In Proceedings of the AASRI International Conference on Industrial Electronics and Applications (2015) (Vol. 2). Atlantis Press. https://doi.org/10.2991/iea-15.2015.171
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.