Abstract
The purpose of this presentation is to demonstrate key features of the interface and content design of ActiMates Barney. ActiMates Barney operates in three different usage contexts: As a freestanding toy and, by means of a wireless radio link, with PC-based software and linear videotapes. The interface features of each mode (freestanding, with the computer, and with the television) are described, as well as how the interplay between design goals and usability research results shaped the product's final form.
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Alexander, K., & Strommen, E. (1998). Evolution of the Talking Dinosaur: The (Not So) Natural History of a New Interface for Children. In Conference on Human Factors in Computing Systems - Proceedings (pp. 7–8). Association for Computing Machinery. https://doi.org/10.1145/286498.286502
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