We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Tokunaga, E., Ayabe, M., Kimura, H., & Nakajima, T. (2007). Lifestyle ubiquitous gaming: Computer games making daily lives fun. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4761 LNCS, pp. 202–212). Springer Verlag. https://doi.org/10.1007/978-3-540-75664-4_20
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