A loose and sketchy approach in a mediated reality environment

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Abstract

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style. Copyright © 2005 by the Association for Computing Machinery, Inc.

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Haller, M., Landerl, F., & Billinghurst, M. (2005). A loose and sketchy approach in a mediated reality environment. In Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 371–379). https://doi.org/10.1145/1101389.1101463

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