Adaptation in Affective Video Games during the Covid-19 Pandemic

  • Bandac V
  • Stefanescu C
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Abstract

Though national players area unit on the average 35-44 years recent, most diagnoses of on-line recreation Disorder occur in adolescents. This data point may be a symptom of the usually neglected role of Adults within the diagnostic method, the questionable initial line in perceiving a tangle of web use and games in their kids. Parents' negative attitudes towards games and family quarrels are shown to be predictors of gambling addiction among adolescents.

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Bandac, V. C., & Stefanescu, C. (2022). Adaptation in Affective Video Games during the Covid-19 Pandemic. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 13(1), 213–217. https://doi.org/10.18662/brain/13.1/278

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