Using brain-computer interface technology for modeling 3d objects in blender software

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Abstract

Computer 3D modeling has primarily relied on the Windows, Icons, Menus, Pointer (WIMP) interface in which user input is in form of pointer movements and keystrokes, since its beginning. The brain-computer interface (BCI) is a technology which allows users to take action in computer by using their brain signals. This paper presents the usage of EMOTIV EPOC+ Neuroheadset in Blender software for executing specific Blender’s func-tions for editing 3D objects. The purpose of this paper is to briefly, yet illustratively, present the application of EMOTIV EPOC+ Neuroheadset in an intersting application in Blender software for the editing of 3D objects.

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Zając, M., & Paszkiel, S. (2020). Using brain-computer interface technology for modeling 3d objects in blender software. Journal of Automation, Mobile Robotics and Intelligent Systems, 14(4), 18–24. https://doi.org/10.14313/JAMRIS/4-2020/40

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