Abstract
Making education media particular serious game for learning science based on technology trend need more notice and discussion. So that, the aim of this article was discuss what we need to develop education game engage IoT ecosystem. This research method is content analyse which analyse some research about IoT, IoT gamification, and IoT education. There is compatibility from student and teacher need when run and after run IoT as their game platform on classroom. The result of this research are how to build and what are guidelines of developer and teacher. In addition, the challenge and solution of establishing IoT such as security term was founded. Therefore, the general guidelines and requirement can be reasoning for developer or teacher who interested to exercise IoT on game based learning.
Cite
CITATION STYLE
Husnanda, A., & Ikhsan, J. (2021). Developing Science Education Game Based on Internet of Things (IoT): Materials and Methods Overview. In Proceedings of the 6th International Seminar on Science Education (ISSE 2020) (Vol. 541). Atlantis Press. https://doi.org/10.2991/assehr.k.210326.128
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