We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this approach. † The implementation of Pad++ is related to real-time 3D graphics systems and to 2D windowing systems. However, the zooming nature of Pad++ requires new approaches to rendering, screen management, and spatial indexing. In this paper, we describe the design and implementation of the Pad++ engine, focusing in particular on rendering and data structure issues. Our goal is to present useful techniques that can be adopted in other real-time graphical systems, and also to discuss how 2D zooming systems differ from other graphical systems. © 1998 John Wiley & Sons, Ltd.
CITATION STYLE
Bederson, B., & Meyer, J. (1998). Implementing a zooming user interface: Experience building Pad++. Software - Practice and Experience, 28(10), 1101–1135. https://doi.org/10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V
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