Correction to: Innovation and improvement of visual communication design of mobile app based on social network interaction interface design (Multimedia Tools and Applications, (2020), 79, 1-2, (1-16), 10.1007/s11042-019-7523-6)

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Abstract

The reference list contains errors. The correct references are given below. [2] Kraft B, Nagl M (2007). Visual knowledge specification for conceptual design: definition and tool support[J]. Advanced Engineering Informatics 21(1): 67–83. https://doi.org/10.1016 /j.aei.2006.10.001 [4] Lim C, Mostafa N, Park J (2017). Digital Omotenashi: toward a smart tourism design systems[J]. Sustainability 9(12): 2175. https://doi.org/10.3390/su9122175 [19] Sailer M, Hense J U, Mayr S K, et al. (2017). How gamification motivates: an experimental study of the effects of specific game design elements on psychological need satisfaction[J]. Computers in Human Behavior 69: 371–380. https://doi.org/10.1016/j. chb.2016.12.033.

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Wu, H., & Li, G. (2020, January 1). Correction to: Innovation and improvement of visual communication design of mobile app based on social network interaction interface design (Multimedia Tools and Applications, (2020), 79, 1-2, (1-16), 10.1007/s11042-019-7523-6). Multimedia Tools and Applications. Springer. https://doi.org/10.1007/s11042-019-08510-3

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