A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games

13Citations
Citations of this article
41Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

While there has been much research done on player modeling in single-player games, player modeling in massively multiplayer online role-playing games (MMORPGs) has remained relatively unstudied. In this paper, we survey and evaluate three classes of player modeling techniques: 1) manual tagging; 2) collaborative filtering; and 3) goal recognition. We discuss the strengths and weaknesses that each technique provides in the MMORPG environment using desiderata that outline the traits an algorithm should posses in an MMORPG. We hope that this discussion as well as the desiderata help future research done in this area. We also discuss how each of these classes of techniques could be applied to the MMORPG genre. In order to demonstrate the value of our analysis, we present a case study from our own work that uses a model-based collaborative filtering algorithm to predict achievements in World of Warcraft. We analyze our results in light of the particular challenges faced by MMORPGs and show how our desiderata can be used to evaluate our technique.

Cite

CITATION STYLE

APA

Harrison, B., Ware, S. G., Fendt, M. W., & Roberts, D. L. (2015). A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games. IEEE Transactions on Emerging Topics in Computing, 3(2), 260–274. https://doi.org/10.1109/TETC.2014.2360463

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free