Complexity of path-forming games

25Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

For a number of two-player games where players alternately choose the next vertex of a simple or an elementary path in a graph, we consider the problem to determine whether, for a given game instance, there is a winning strategy for the first player. We show several of these problems to be PSPACE-complete. In some special cases, we obtain polynomial-time algorithms, based on graph rewriting or an intricate form of dynamic programming, e.g. we show GENERALIZED GEOGRAPHY and some other PSPACE-complete problems to be linear-time-solvable on graphs with constant bounded treewidth. © 1993.

Cite

CITATION STYLE

APA

Bodlaender, H. L. (1993). Complexity of path-forming games. Theoretical Computer Science, 110(1), 215–245. https://doi.org/10.1016/0304-3975(93)90357-Y

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free