Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer

22Citations
Citations of this article
37Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present Animatomy, a novel anatomic+animator centric representation of the human face. Present FACS-based systems are plagued with problems of face muscle separation, coverage, opposition, and redundancy. We, therefore, propose a collection of muscle fiber curves as an anatomic basis, whose contraction and relaxation provide us with a fine-grained parameterization of human facial expression. We build an end-to-end modular deformation architecture using this representation that enables: automatic optimization of the parameters of a specific face from high-quality dynamic facial scans; face animation driven by performance capture, keyframes, or dynamic simulation; interactive and direct manipulation of facial expression; and animation transfer from an actor to a character. We validate our facial system by showing compelling animated results, applications, and a quantitative comparison of our facial reconstruction to ground truth performance capture. Our system is being intensively used by a large creative team on Avatar: The Way of Water. We report feedback from these users as qualitative evaluation of our system.

Cite

CITATION STYLE

APA

Choi, B., Eom, H., Mouscadet, B., Cullingford, S., Ma, K., Gassel, S., … Singh, K. (2022). Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer. In Proceedings - SIGGRAPH Asia 2022 Conference Papers. Association for Computing Machinery, Inc. https://doi.org/10.1145/3550469.3555398

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free