Abstract
Far peripheral vision (beyond 60° eccentricity) is beginning to be supported in the latest virtual and augmented reality (VR and AR) headsets. This benefits the VR and AR experiences by allowing a greater amount of information to be conveyed, reducing visual clutter, and enabling subtle visual attention management. However, the visual properties of the far periphery are different from those of the central vision, because of the physiological differences between the areas on the visual cortex responsible for the respective vision types. In this paper, we investigate the perception time in the far peripheral vision, specifically the time it takes for a user to perceive a pattern at a high eccentricity. We have characterized the perception time in the far peripheral vision by conducting a user study on 40 participants in which the participants distinguish between two types of patterns displayed at several sizes and at various eccentricities in their field of view. Our results show that at higher
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CITATION STYLE
Sun, X., & Varshney, A. (2018). Investigating perception time in the far peripheral vision for virtual and augmented reality. In Proceedings - SAP 2018: ACM Symposium on Applied Perception. Association for Computing Machinery, Inc. https://doi.org/10.1145/3225153.3225160
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