Implementation of attractions roaming system based on Unity 3D

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Abstract

Combining virtual reality technology with the tourism industry to design a virtual roaming system for scenic spots, it can provide users with a new way of traveling that can enjoy the scenery without leaving home. This article designed the attraction roaming system, first using 3ds Max to simulate the building model for Unity 3D call; secondly in Unity 3D, build roaming scenes, including editing terrain, adding sound effects. Role interaction is very important in a roaming system. In this system, by writing a C# script, the character can move forward, backward, left, and right to achieve autonomous roaming. In order to be more realistic when roaming, the collision function is also added; finally, based on the cross-platform of Unity 3D, the system is released for the PC side. The attraction roaming system designed in this paper enables users to enjoy scenic spots in the virtual world.

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APA

An, J., Cheng, X., Wang, Q., & Chen, H. (2019). Implementation of attractions roaming system based on Unity 3D. In Journal of Physics: Conference Series (Vol. 1237). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1237/4/042049

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