Abstract
With the revolution that the education field has known concerning the new tools and manners of learning and especially the integration of new technology as tools of teaching, several new tools have appeared and among these tools there are serious games, serious games as new tool dedicated to education have occupied an important place, and replaced other tools often used in the learning process. But in the order that serious games reach the intended objectives and help instructors to achieve their perspectives considered, it must be that this kind of video games will be equipped with a guidance and assistance system that will assist the learners during the progression of a sequence of the video game, and in addition they will be equipped with a system of learning analytics that will help instructors to improve the learning process and teaching methods according to the performances and feedbacks of their learners. In this perspective of research and development we will establish in this paper a new system of assistance, guidance and learning analytics based on a multi agent system that will work in tandem with a serious game.
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Elaachak, L., Belahbibe, A., & Bouhorma, M. (2015). Towards a system of guidance, assistance and learning analytics based on multi agent system applied on serious games. International Journal of Electrical and Computer Engineering, 5(2), 344–354. https://doi.org/10.11591/ijece.v5i2.pp344-354
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