Motivation for change gamification as a tool for supporting sustainable behaviour

3Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This article reports on applied research and the aspiration to find ways to increase sustainable behavior through the application of game mechanics and playful solutions. One of the main questions investigated through the research activities was what would motivate people to adopt more sustainable behavior and sustainable consumption. To create a better understanding of the problem, researchers and students looked into the awareness and different perceptions of sustainability in a variety of cultural settings, with special focus on waste separation, energy, and water consumption. In addition to documenting the details about current sustainable behavior, additional questions included how and where people find out about sustainability concepts, and how these concepts are currently being taught.

Cite

CITATION STYLE

APA

Pivec, M., & Hsu, J. L. (2020). Motivation for change gamification as a tool for supporting sustainable behaviour. Traditiones, 49(1), 93–108. https://doi.org/10.3986/TRADITIO2020490105

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free