Abstract
Two main classes of approaches have been studied to perform monocular nonrigid 3D reconstruction: Template-based methods and Non-rigid Structure from Motion techniques. While the first ones have been applied to reconstruct poorly-textured surfaces, they assume the availability of a 3D shape model prior to reconstruction. By contrast, the second ones do not require such a shape template, but, instead, rely on points being tracked throughout a video sequence, and are thus illsuited to handle poorly-textured surfaces. In this paper, we introduce a template-free approach to reconstructing a poorly-textured, deformable surface. To this end, we leverage surface isometry and formulate 3D reconstruction as the joint problem of non-rigid image registration and depth estimation. Our experiments demonstrate that our approach yields much more accurate 3D reconstructions than state-of-the-art techniques.
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CITATION STYLE
Wang, X., Salzmann, M., Wang, F., & Zhao, J. (2016). Template-free 3d reconstruction of poorly-textured nonrigid surfaces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9911 LNCS, pp. 648–663). Springer Verlag. https://doi.org/10.1007/978-3-319-46478-7_40
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