Location-Based Mobile Gaming and Local Depression Trends: A Study of Pokémon Go

18Citations
Citations of this article
95Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect mental health, particularly depression. In this work, we examine the effect of location-based mobile gaming on local depression trends. We measure population-level depression using a well-established mechanism from the medical and public health literature, internet search of depression-related terms. We argue that the introduction of Pokémon Go, a mobile game that encourages outdoor physical activity, face-to-face socialization, and exposure to nature, may alleviate non-clinical forms of mild depression for users playing the game. To identify the effect, we employ a difference-in-differences approach to exploit the staggered release of Pokémon Go into 166 regions in 12 English-speaking countries. We empirically document a disproportionate decrease in depression-related search in those regions where users are able to play Pokémon Go. This finding lends credence to anecdotal claims that location-based mobile games may alleviate symptoms of depression of their users, underscoring the mental health opportunities of location-based mobile gaming and creating new opportunities for information systems research.

Cite

CITATION STYLE

APA

Cheng, Z., Greenwood, B. N., & Pavlou, P. A. (2022). Location-Based Mobile Gaming and Local Depression Trends: A Study of Pokémon Go. Journal of Management Information Systems, 39(1), 68–101. https://doi.org/10.1080/07421222.2021.2023407

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free