Augmented unreality: Synesthetic artworks and audiovisual hallucinations

2Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Jonathan Weinel deals with the representation of hallucinations within audiovisual media. Weinel forms his discussion around the concept of augmented unreality, providing examples from films, VJ performances, video games, and other audiovisual media to show how sounds are used to represent hallucinations. His focus is on the material design of the representations of hallucinations, and he discusses how the form of visual and auditory hallucinations may serve as the basis for audiovisual artworks. In conclusion, Weinel provides a set of structural norms that define representations of psychedelic hallucinations, and he hypothesizes that, given improvement of digital technologies, the boundaries between external reality and synthetic unreality might gradually dissolve.

Cite

CITATION STYLE

APA

Weinel, J. (2019). Augmented unreality: Synesthetic artworks and audiovisual hallucinations. In The Oxford Handbook of Sound and Imagination, Volume 2 (pp. 301–320). Oxford University Press. https://doi.org/10.1093/oxfordhb/9780190460242.013.24

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free