Abstract
Background: Science learning using computer-based learning multimedia can increase student learning motivation. One of them is by using digital educational games. However, the use of computer-based science learning media is still limited. This research aims to develop digital educational games as a learning medium on the classification of living things. Methods: Learning media development refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After a series of tests, the product is considered "good" and suitable for use in learning. Conclusions: Digital Education Games show that the media developed successfully increases student learning motivation.
Cite
CITATION STYLE
Ziden, V. (2023). Development and Implementation of Educational Games as Science Learning Media. BIOEDUSCIENCE, 7(3), 333–338. https://doi.org/10.22236/jbes/12424
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