Abstract
This is a brief essay, we call "think-pieces", designed to stimulate a discussion on a particular topic. For this series of essays we propose the following question: "Consumer behavior in virtual worlds, is it really any different to the real world, or is it simply a case of 'old wine in a new bottle'?"
Cite
CITATION STYLE
APA
Landay, L. (1970). Having But Not Holding: Consumerism & Commodification in Second Life. Journal For Virtual Worlds Research, 1(2). https://doi.org/10.4101/jvwr.v1i2.355
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