Abstract
The methodology described in this working paper is a module designed to teach the concepts of environmental and economic analysis which are then reinforced through a decision-making game applied to resource recovery in animal agriculture. In this digital age information transfer is increasingly being carried out through non-traditional outlets and open source platforms (i.e. Moodle and Sakai) which provide new opportunities to enhance and complement hands-on learning. In 2018 the concept of virtual learning is well established but the application of games and game-design elements as a part of learning is still a largely underutilized tool in most sectors. Incorporating new ways to disseminate information with well-established existing methods provides a potentially more effective platform for teaching complex topics. In addition, these methods help to build versatile communication skills that can be widely applied to different industries, environments, problems, and users. The initial version of the module was developed in Moodle 3.2 and implemented in a graduate level distance learning animal waste management class at North Carolina State University. The first part of the module was created using the Moodle book activity and included short chapters in which topic-specific information was presented using multiple types of media (text, presentations, videos, and references). The second part of the module incorporated a novel game element where the students took on the role of a consultant tasked with helping a farmer make decisions about implementing different technologies to manage on-farm waste and nutrients. The effectiveness of the module and the learning techniques were evaluated through the use of pre and post surveys as well as graded quizzes. Survey feedback from pre and post surveys indicated that there was an overall increase in the students' familiarity and understanding of terminology and concepts after completion of the module. While the initial version was designed to be completed within a two-week timeframe, future development will include a second and more refined version based on feedback received from participant surveys that could in time produce a generic and adaptable stand-alone tool used for information transfer applied to variable topic areas and stakeholders.
Cite
CITATION STYLE
Banner, S., & Classen, J. J. (2018). Integrating novel methods and existing tools to enrich nontraditional learning experiences. In ASEE Annual Conference and Exposition, Conference Proceedings (Vol. 2018-June). American Society for Engineering Education. https://doi.org/10.18260/1-2--30687
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