Abstract
Scientists are helping to stop antisocial behaviour in the world's most popular online game. The next stop could be a kinder Internet., (C) 2016 Nature Publishing Group
Cite
CITATION STYLE
APA
Maher, B. (2016). Can a video game company tame toxic behaviour? Nature, 531(7596), 568–571. https://doi.org/10.1038/531568a
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