Abstract
The study aims to develop a snake and ladder game media, in order to determine the awareness of students' disciplinary behavior at SMA Negeri 4 Kota Serang after using the snake and ladder game learning media. The method used is Research and Development (R&D) with the development of the 4D model. The results of the product feasibility test obtained an average value of 86%, which means it is very feasible to be implemented. Limited trials were conducted on The trial was conducted on 11 students of class X MIPA 6 SMAN 4 Kota Serang who were identified as having a low level of discipline. The results of the data analysis showed that although the majority of students showed good disciplinary behavior, there was a group of students with a low level of discipline. This indicates the need for innovative and fun learning strategies to increase awareness and disciplinary behavior, especially for students with low scores
Cite
CITATION STYLE
Hanny Putri Nirmala, Raudah Zaimah Dalimunthe, & Meilla Dwi Nurmala. (2025). Pengembangan Media Permainan Ular Tangga untuk Kesadaran Guna Perilaku Kedisiplinan Siswa di SMA Negeri 4 Kota Serang. Edukasi Elita : Jurnal Inovasi Pendidikan, 2(3), 31–42. https://doi.org/10.62383/edukasi.v2i3.1547
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