Abstract
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narrative arc. A drama manager (DM) can provide a solution to this dilemma. A DM monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive goals without decreasing a player's interactive agency. In this demo we present the first integration of declarative optimization-based drama management (DODM) into an adventure-style dungeon game called EMPath. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
Cite
CITATION STYLE
Sullivan, A., Chen, S., & Mateas, M. (2008). Integrating drama management into an adventure game. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 222–223). AAAI Press. https://doi.org/10.1609/aiide.v4i1.18703
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