Abstract
ABSTRACT Serious games allow learners to experience situations that are impossible in the real world for various purposes. To date the major applications of serious games include military, government, education, corporate and healthcare applications. This paper aims to provide an overview of the applications of serious games for various health-related purposes, particularly for Health and Medicine education, health risk prevention, behavioral intervention, and disease self-management. These games identified numerous papers reporting empirical evidence about the impacts and outcomes. There is potential promise for serious games to improve health outcomes. We discuss implications of using serious games for health-related purposes and future direction for research in this area.Keywords : Serious game(기능성 게임), Health and Medicine(보건 및 의료), Healthcare (건강관리), Health Promotion Theory(건강증진이론),Behavior Change Theory (행동변화이론) Received: Jul. 22, 2013 Accepted: Aug. 12, 2013 * Corresponding Author: Eui Jun Jeong(Konkuk UniversityE-mail: jeong12@konkuk.ac.krISSN: 1598-4540 / eISSN: 2287-8211Ⓒ The Korea Game Society. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.otg/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
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CITATION STYLE
Lee, H. R., & Jeong, E. J. (2013). An Overview of Using Serious Games for the Effective Development in Health and Medicine. Journal of Korea Game Society, 13(4), 73–89. https://doi.org/10.7583/jkgs.2013.13.4.73
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