Despite the existence of a large literature on the use and effectiveness ofsimulations as part of the active learning pedagogical toolbox, simulationshave yet to achieve wide adoption rates among college instructors.One of the principal constraints is time: traditionally, most simulationsrequire extensive time for the faculty to design, prepare, and use in theclassroom setting. This article examines two design features of simulationsaimed at solving this problem-portability, where simulations aredesigned as a framework that can be used for different subjects, classes,and disciplines; and bootstrapping, or the tying of the simulation contentto commonly known fictional or pop-culture scenarios. Combined,these two features can reduce some of the barriers to simulation use inthe classroom. We conclude by illustrating both principles with a samplesimulation called "The Trial of Goldilocks."
CITATION STYLE
Kollars, N., & Rosen, A. (2016). Bootstrapping and portability in simulation design. International Studies Perspectives, 17(2), 202–213. https://doi.org/10.1093/isp/ekv007
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