The Shift to Gamification in Education: A Review on Dominant Issues

  • Ofosu-Ampong K
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Abstract

This article examines gamification literature on education since 2011. Using highlighted themes from Kirriemuir and McFarlane’s review on games and education as a starting point, the study identified 32 published papers. Furthermore, the study evaluated and identified previous conceptual and methodological approaches for evaluating gamification in education research. Using the identifying themes, the study discusses the development and use of gamification in education (Theme I), the application of gamification in education (Theme II), and the impact of gamification in education (Theme III) and propose that there is increased gamification and game elements research activities bridging the idea of gamified information systems in education and offering interesting opportunities for future research. The study concludes with future research directions for gamification in education.

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Ofosu-Ampong, K. (2020). The Shift to Gamification in Education: A Review on Dominant Issues. Journal of Educational Technology Systems, 49(1), 113–137. https://doi.org/10.1177/0047239520917629

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