Abstract
This paper considers an idealized subclass of surface reflectivities; namely, a simple superposition of ideal diffuse and ideal specular, restricted to point light sources. The paper derives a model of diffuse and specular illumination in arbitrarily large dimensions, based on a few characteristics of material and light in 3-space. It describes how to adjust for the anomaly of excess brightness in large codimensions. If a surface is grooved or furry, it can be illuminated with a hybrid model that incorporates both the 1D geometry (the grooves or fur) and the 2D geometry (the surface).
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CITATION STYLE
Banks, D. C. (1994). Illumination in diverse codimensions. In Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994 (pp. 327–334). Association for Computing Machinery, Inc. https://doi.org/10.1145/192161.192246
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