Abstract
Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for game-based contexts that leverages the genres of video blogging and livestreaming in game culture. This new approach, called Play Aloud testing, has participants take on the role of a game streamer by expressing their thoughts, feelings, and experiences as they play – modeled after live streaming commentary. This paper demonstrates the potential of the Play Aloud approach using playtest data from a game called HEX of the Turtle Islands. The authors highlight how Play Aloud testing generated useful data providing insight into the experience of young players in a way that was authentic to the format of digital games and consistent with youth gaming practices.
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CITATION STYLE
Pellicone, A., Weintrop, D., Ketelhut, D. J., Shokeen, E., Cukier, M., Plane, J. D., & Rahimian, F. (2022). Playing Aloud: Leveraging Game Commentary Culture for Playtesting. International Journal of Gaming and Computer-Mediated Simulations, 14(1). https://doi.org/10.4018/IJGCMS.296705
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