Statistical Models of Shape and Texture for Face Recognition

  • Cootes T
  • Cristinacce D
  • Petrović V
0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Human faces are an example of a class of objects in which each example exhibits significant variation in shape and appearance, but which is composed of a fixed number of sub-parts which have a similar configuration in every case. For such objects we can define landmark points on each example which imply a correspondence between different examples. We can then build statistical models of the shape by considering the relative positions of landmarks, and can model the pattern of intensities across the object by warping them into a common reference frame. Such combined models of shape and appearance have been found to be powerful tools for image interpretation. They are generative models, capable of synthesizing new examples similar to those in the training set. The formulation of such models is described, and their application to face location and recognition investigated. Particular attention is paid to methods of matching such models to new images in a multi-stage process.

Cite

CITATION STYLE

APA

Cootes, T. F., Cristinacce, D., & Petrović, V. (2006). Statistical Models of Shape and Texture for Face Recognition (pp. 525–542). https://doi.org/10.1007/11957959_27

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free