Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education

2Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

Abstract

Teaching is changing with increasing emphasis on teaching digitally to enable remote learning. While it gives more opportunities to engage students, it also makes it harder to learn professional skills, which is especially important for the engineering field. One problem might be the lack of professional tools for the digital education of engineers. The purpose of this work is to assess the feasibility of creating digital educational games by shaping professional tools themselves as games for post-secondary education, and to develop a framework for such a process. This article demonstrates a case for applying the proposed framework to develop a game for a communication network course using a computer network simulator. The findings of this work highlight the need to create such games in higher education based on professional tools.

Cite

CITATION STYLE

APA

Kornevs, M., Krishna, H., & Orhan, I. (2023). Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education. International Journal of Serious Games, 10(1), 39–52. https://doi.org/10.17083/ijsg.v10i1.542

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free