Abstract
Despite the growing cultural presence of eSports, no corpus contains this genre of entertainment. This paper presents how a preliminary corpus was created from broadcast speech from a professional game of the eSport Counter-Strike: Global Offensive (CS:GO). The corpus was initially annotated following the Automatic Contact Extraction (ACE) event subtype definitions for game-changing events: deaths, injuries, and attacks. Event subtype definitions were modified for further annotation to detect a wider range of game-changing events otherwise not defined by ACE. A high degree of inter-annotator agreement for most event subtypes suggests that modifying event subtype definitions for an eSports corpus is necessary to detect the breadth of game-changing events.
Cite
CITATION STYLE
Olshefski, E. G. (2015). Game-Changing Event Definition and Detection in an eSports Corpus. In NAACL HLT 2015 - 2015 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the 3rd Workshop on EVENTS: Definition, Detection, Coreference, and Representation, EVENTS 2015 (pp. 77–81). Association for Computational Linguistics (ACL). https://doi.org/10.3115/v1/w15-0810
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